Sonic and the Secret Rings

Sonic and the Secret Rings
A blue anthropomorphic hedgehog with spiky hair poses in the foreground, facing the camera and smiling mischieviously. A shiny golden ring is on his right middle finger and a flame streams upward from his heart, from which he does not flinch. The background contains a temple with a door through which bright light is visible. A large part of the left side of the scene is obscured by purple fog, and wind graces the floor near the hedgehog's shoes. Near the top of the image, the text "Sonic and the Secret Rings" appears in stylized, metallic form, the first word colored gold and the rest of them silver.
North American cover art
Developer(s) Sonic Team
Publisher(s) Sega
Designer(s) Yojiro Ogawa (producer and director)
Morio Kishimoto (lead game designer)
Artist(s) Yoshitaka Miura (art and field art director)
Composer(s) Kenichi Tokoi (sound director) Fumie Kumatani
Seirou Okamoto
Hikeaki Kobayashi
Platform(s) Wii
Release date(s)
  • JP March 15, 2007
  • NA February 20, 2007
  • EU March 2, 2007
Genre(s) Platform, action
Mode(s) Single-player, multiplayer
Rating(s) ESRB: E
PEGI: 7+
CERO: A
Media Wii Optical Disc

Sonic and the Secret Rings (ソニックと秘密のリング Sonikku to Himitsu no Ringu?) is a video game developed by Sonic Team and published by Sega as part of the Sonic the Hedgehog series. It was released exclusively for the Wii on February 20, 2007 in North America; March 2 in Europe; and March 15 in Japan. It is the first Sonic game for the console, following an aborted attempt to port Sonic the Hedgehog. Secret Rings is a three-dimensional platform and action game whose plot follows the series' main character, Sonic the Hedgehog, on a quest to stop an evil genie named the Erazor Djinn. In addition to the basic platforming gameplay of previous Sonic titles, Secret Rings uses a system of experience points and levels, as well as special moves unlocked via leveling up.

Producer Yojiro Ogawa conceived the game to tap into the Wii Remote's capabilities. He chose the theme of Arabian Nights, using many elements of the stories in the game's setting, characters, and Middle Eastern-influenced music. Sega changed the title of the game several times, settling on Sonic and the Secret Rings to tie in the theme of Arabian Nights. Upon release, Secret Rings was generally well-received, contrasted with its predecessors as "definitely on the mend".[1] Reviewers praised its visuals, but criticized its controls and inconsistent difficulty. It sold 83,000 copies in its first month and continued to chart throughout the year. Sega released a sequel in March 2009, Sonic and the Black Knight; the two form what is known as the Storybook series.

Contents

Gameplay

The hedgehog runs up a grassy hill which veers off to the right, partially obscured by a bush. He prepares to run into a trail of bright spheres resembling pearls. The area overlooks a swamp and the deep daytime sky.
Sonic runs through "Dinosaur Jungle", an early level of the game. A trail of pearls for the Soul Gauge lies in front of him. The ring counter and Soul Gauge are respectively shown at the top-left corner and right side of the screen.

Sonic and the Secret Rings is a three-dimensional platform and action game featuring an on-rails style of movement. Sonic the Hedgehog, the series' main character, is the game's only player character. He is controlled exclusively with the Wii Remote, which is held horizontally like a traditional gamepad.[2] Players adjust his forward movement by tilting the controller. He runs along a predesignated path; players jump and brake using corresponding face buttons.[3] Thrusting the Wii Remote forwards performs a homing attack, a mid-air move that targets and damages enemies in his path.[4]

Like in other games in the series, Sonic collects rings scattered throughout levels; contact with certain obstacles and enemies scatters them away, and Sonic dies if he touches an enemy without any rings. Unlike previous titles, Secret Rings does not feature a life counter or game over screen; Sonic simply reappears at the last visited checkpoint when he dies.[5] The game contains 100 missions (including boss battles) over the course of eight levels. New missions, cutscenes, and sometimes new levels are unlocked by completing missions. Successful missions earn Sonic experience points, which advance him levels.[6]

Sonic has 104 special moves called "skills" unlocked upon leveling up or reaching certain points in the story. The player can distribute these skills to four "Skill Rings", which the player selects before starting a mission. Skills can provide Sonic with improved movement, offensive, and defensive capabilities, as well as special attacks.[7] Skills are generally used by depleting the "Soul Gauge", which is slowly filled by collecting pearls scattered throughout the levels.[8]

Secret Rings features three game modes: "Adventure", "Party", and "Special Book". The story is played in the Adventure mode. The Party mode features multiplayer gameplay for up to four players simultaneously.[9] Players spar in a turn-based tournament of motion control-based minigames. The "Special Book" mode displays the game's 225 unlockable bonuses, won by completing levels quickly and collecting "Fire Souls"—small fiery objects scattered throughout the levels. These bonuses are development documentaries, interviews, concept art, in-game cutscenes, and game music.[10]

Plot

Characters

A tall, overweight, middle-aged Caucasian man with a thick red mustache appears twice: facing the camera, and away from it. He is dressed as a swordsman king. Japanese text in the margins explains the man's guise in both instances.
For this game, characters from the Sonic series appeared as those from the Arabian Nights. In this concept art image, Doctor Eggman appears as the form of King Shahryār.

Sonic is the game's protagonist, and his sidekick throughout the game is Shahra, "Genie of the Ring". Their enemy is Erazor Djinn, a genie who aspires to erase the entirety of the Arabian Nights book.[11] He was once the Genie of the Lamp from the story of Aladdin and the Magic Lamp, who was punished for misdeeds and imprisoned in his lamp until he granted the wishes of one thousand people. Erazor did so, gaining a renewed hatred of humanity and deciding to take over the world. Several Sonic series characters appear in the form of figures from Arabian Nights, such as Miles "Tails" Prower as Ali Baba, Knuckles the Echidna as Sinbad the Sailor, and Dr. Eggman as Shahryār.[12] Though Sonic recognizes them as old acquaintances, they do not recognize him, and Shahra insists that Sonic's perception is mistaken.[13][14]

Story

After reading the Arabian Nights, Sonic falls asleep, only to be awoken by Shahra. She explains that Erazor is erasing the pages of the Arabian Nights and asks Sonic to help her, to which he agrees.[11] He dons a ring that makes him Shahra's master and grants him the ability to ask for any wishes within her power; he then enters the book. Sonic and Shahra encounter Erazor inside; he tells them of his intent to search for seven artifacts called the World Rings, which Shahra claims do not exist. Erazor shoots an arrow of fire at Shahra, but Sonic takes it for her. Erazor opportunistically tells Sonic that he will remove the arrow if Sonic gathers the World Rings for him. If Sonic does not do so before the flame goes out, his "life is forfeit". Sonic and Shahra embark on a quest to retrieve the World Rings. Over the course of this quest, they learn that whoever collects the rings must be sacrificed to create a link between the Arabian Nights world and the real world. Elsewhere in the quest, Shahra gives Sonic Erazor's lamp to use as a last resort.

Sonic obtains the World Rings, and Erazor convinces Shahra to give them to him. To keep them out of Erazor's hands, Sonic wishes for Shahra to do what she truly thinks is right, and she collapses on the ground. Erazor attempts to sacrifice Sonic to open the gateway between worlds. In a move of altruistic suicide, Shahra interrupts the attack, saving Sonic but asking for his forgiveness and dying in his arms. Without Sonic as the proper offering, Erazor mutates into the monster Alf Layla wa-Layla. Sonic absorbs three of the World Rings and transforms into Darkspine Sonic, a darker, more violent version of Super Sonic, granting him the power to defeat Alf Layla wa-Layla. During the battle, Sonic appears to defeat Erazor, who subsequently boasts that he is immortal.[15] Sonic then reveals that he possesses Erazor's lamp.[16] Sonic then wishes for Erazor to bring Shahra back to life, restore the book to its original state, and be trapped in his lamp for all eternity. Erazor refuses to do so, but is helpless against the power of his lamp.[17] After granting the third wish, Erazor pleads for Shahra to stop Sonic and save him, but she refuses, leaving him to be sucked into his lamp.[18] Shahra bursts into tears, and Sonic wishes for a mountain of handkerchiefs to help her through her crying.[19] Sonic then disposes of the lamp in a pit of lava in a previously explored level. Sonic runs through the book until he finds a way home. Shahra states that his story will be forever remembered in the pages of the Arabian Nights, and the credits roll. An image of the story of "Aladdin and the Magic Lamp" in the book then changes to "Sonic and the Secret Rings".

Development

Inside a relatively dark room, a black-haired Caucasian woman turned away from the camera plays a video game which is displayed on two bright screens.
A woman plays a pre-release version of Secret Rings.

Sonic and the Secret Rings was developed by Sonic Team (led by Yuji Naka) and published by Sega.[20] Sega originally planned to release a port of the 2006 Xbox 360 and PlayStation 3 game Sonic the Hedgehog as the first Sonic game for the Wii.[12] Citing lengthy development times for a port, Sega switched plans and conceived of a Sonic game that would use the capabilities of the Wii Remote.[21] Producer Yojiro Ogawa, who had previously worked on Sonic Adventure, "already had this basic idea (of Sonic constantly moving forward) in [his] mind", and immediately imagined its compatibility with the Wii.

When we first started thinking about it, the system was still called the Revolution. So we thought we should revolutionize Sonic. I wanted to do something that people haven't seen in previous Sonic titles.[12]

He later decided that this could be done by using the Arabian Nights—a compilation of Middle-Eastern fables—as the game's setting. This inspired the use of Sonic characters as figures from Arabian Nights. Sega removed "some of the extraneous elements" of recent Sonic games to "get ... back to basics".[12] The game's art and setting were heavily influenced by the games Shadow of the Colossus, Prince of Persia, and God of War.[21] The game's cutscenes consistently feature hand-painted, static imagery resembling classic art through paint on parchment.[22] On a technical level, Secret Rings uses the PhysX engine.[23] Sega improved the game's camera system to address criticisms of prior Sonic games.[10]

On January 19, 2006, IGN staff writer Matt Casamassina revealed that "sources close to Sega" had informed IGN of an upcoming Revolution-exclusive Sonic game, which was two months in development.[20] Sega officially announced Sonic Wild Fire at Electronic Entertainment Expo 2006,[24] then as Hyper Sonic at a Nintendo press conference[25] and again as Sonic Wild Fire in its trailers. Sega changed the title to Sonic and the Secret of the Rings, then slightly modified it to Sonic and the Secret Rings in August 2006. Sega preferred Wild Fire over Secret Rings, but the latter better fit the game's story and Arabian Nights.[10] The game received a rating of E from the ESRB, 7+ from PEGI, and A from CERO.[26]

Music

The music of Sonic and the Secret Rings was composed by Kenichi Tokoi, Fumie Kumatani, Seirou Okamoto and Hideaki Kobayashi of Wave Master; Steve Conte and Runblebee performed the vocal tracks.[27] The music maintains the guitar-based rock style of previous Sonic titles, adding elements of traditional Middle Eastern music to complement the game's theme and aesthetic. Sega released a video game soundtrack album, Seven Rings in Hand (ソニックと秘密のリング オリジナルサウンドトラック Sonikku to Himitsu no Ringu Orijinaru Saundotorakku?), on March 15, 2007.[28] The main theme and album title track of Secret Rings is "Seven Rings in Hand".[12]

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 71%[29]
Metacritic 69%[30]
Review scores
Publication Score
1UP.com B[1]
Allgame 3/5 stars[2]
Computer and Video Games 8.2/10[31]
Electronic Gaming Monthly 6.5/10[32]
Eurogamer 8/10[22]
Game Informer 5.5/10[33]
GameSpot 7.6/10[9]
GameSpy 3/5 stars[34]
IGN 6.9/10[35]
Nintendo Power 8.5/10[36]
Official Nintendo Magazine 81%[37]

Sonic and the Secret Rings debuted on February 20, 2007 in North America, March 2 in Europe, and March 15 in Japan. Reviews were somewhat positive; the game achieved a 69% score from Metacritic[30] and 71% from Game Rankings.[29] Secret Rings charted well; it was the eleventh best-selling game of February 2007 worldwide, and third for the Wii.[38] It proved the best-selling Wii game[39] and fifth among all platforms in the United Kingdom.[40] In North America, it was thirteenth overall, and fourth for the Wii,[41] with 83,000 copies.[26] In June, July, and August 2007, the game was the fourth, third, and seventh best-selling game for the Wii, respectively.[42][43][44]

Critics felt Secret Rings was a general improvement over recent Sonic games, whose popularity and critical reception had declined. Electronic Gaming Monthly stated that it "does a decent job at stopping the bleeding caused by the recent 360/PS3/PSP Sonics",[32] and 1UP.com's Shane Bettenhausen wrote that Sonic was "definitely on the mend" after suffering progressively-worse games since the release of Sonic Adventure.[1] GameSpy's Patrick Joynt agreed, writing that Sonic had been "reanimated to a lurching existence".[34] IGN's Matt Casamassina, Nintendo Power's Chris Shepperd, and GameSpot's Greg Mueller named Secret Rings the best 3D Sonic game, but criticized 3D Sonic games in general.[35][36][9] Eurogamer's Rob Fahey praised the game for employing Sonic as the only playable character.[22]

The game's level design received mixed reviews. Joynt preferred fast levels, feeling the ones requiring players to "move carefully" detracted from the experience.[34] Bettenhausen praised the visual appeal of Secret Rings, comparing it to that of critically acclaimed Resident Evil 4.[1] Casamassina agreed that the "Sonic Team has done a lot with [the seven levels]", and praised the varying missions and levels' aesthetic contrast; he criticized the placement of obstacles.[35] Fahey denounced levels' "avoidable blind spots and leaps of faith", and found the number of stages and their re-use over multiple missions "a little bit disconcerting". He conceded that it added to the game's replay value, comparing the levels to tracks in racing games.[22]

Control and camera movement concerned reviewers. Bettenhausen called the controls "a tad reckless at first – Sonic's momentum takes some getting used to, and trying to go in reverse is a pain – but become more natural and fluid as you get acclimated to the fast-paced, twitchy action."[1] Casamassina and Mueller offered similar opinions.[9][35] Shepperd criticized the game's low camera angle and arbitrary targeting system.[36]

Bettenhausen dismissed the game's multiplayer mode as a failed adaptation of the Mario Party series.[1] Fahey concurred, adding that a multiplayer racing mode would have been preferable to "lame" minigames.[22] Casamassina compared the games to those in Super Monkey Ball: Banana Blitz: "only a handful of them really stand out and some are downright pointless, but overall gamers will probably be happy that they were included."[35] Shepperd agreed, but decried the necessity to "play the story mode extensively to unlock some of the party mode's best features."[36]

Legacy

To mark Sonic's introduction in the 2008 Wii game Super Smash Bros. Brawl, Nintendo used "Seven Rings in Hand" and other Sonic series music as backing for the "Green Hill Zone" stage.[45] Sonic Team and Sega later created Sonic and the Black Knight, a sequel to Secret Rings released on March 3, 2009.[46] The two form the Storybook series; Secret Rings is based on Arabian Nights, and Black Knight casts Sonic into the world of King Arthur.[23][47]

See also

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Bettenhausen, Shane (February 20, 2007). "Sonic and the Secret Rings (Wii)". 1UP.com. http://www.1up.com/do/reviewPage?cId=3157332. Retrieved January 8, 2009. 
  2. 2.0 2.1 Marriott, Scott Alan. "Sonic and the Secret Rings Overview". Allgame. http://www.allgame.com/game.php?id=49769. Retrieved February 1, 2009. 
  3. Sonic and the Secret Rings instruction booklet, p. 5.
  4. Sonic and the Secret Rings instruction booklet, p. 6.
  5. Sonic and the Secret Rings instruction booklet, p. 11.
  6. Sonic and the Secret Rings instruction booklet, p. 15.
  7. Segers, Andre. "Sonic and the Secret Rings Guide/Walkthrough – Wii, Wii Walkthrough". IGN. http://guides.ign.com/guides/800277/page_110.html. Retrieved February 14, 2010. 
  8. Sonic and the Secret Rings instruction booklet, p. 12.
  9. 9.0 9.1 9.2 9.3 Mueller, Greg (February 20, 2007). "Sonic and the Secret Rings Review". GameSpot. http://www.gamespot.com/wii/action/sonicrevolution/review.html. Retrieved January 8, 2009. 
  10. 10.0 10.1 10.2 Rositano, Joseph (March 5, 2007). "Sonic and the Secret Rings interview". PALGN. http://palgn.com.au/nintendo-wii/6634/sonic-and-the-secret-rings-interview/. Retrieved March 12, 2010. 
  11. 11.0 11.1 Sonic Team. Sonic and the Secret Rings. "Sonic: ZZZ... / Shahra: Um... / Sonic: ZZZ... / Shahra: Hmph! Hey, wake up! / (He does) Sonic: Yaaaaawn! Boy, is it that late already? What time is it? (finds a ring) Huh?! / Shahra: You are the blue hedgehog. / (Sonic sees her) Sonic: Ahh... what the...! / Shahra: Do not be alarmed! I am Shahra, the Genie of the Ring. ...you know, like "Aladdin and the Magic Lamp"...? / Sonic: Don't think I've read that. / Shahra: What? You've got to be kidding me! It's the best story of all the Arabian Nights! Or at least the 2nd best... But that's beside the point. Please, look at this! (She shows him a book with blank pages) / Sonic: Hey, the page is blank! / Shahra: Our world... The world of the Arabian Nights is vanishing. / Sonic: Vanishing? But how? / Shahra: This is the work of an incredibly evil spirit... the Erazor Djinn. / Sonic: Erazor... Djinn? / Shahra: Yes. He used his evil magic to become even more powerful. He could not bear to simply remain in the book any longer. And so he has begun to set the inscriptions free, absorbing the power of the book itself. / Sonic: The power of the book? / Shahra: If our world ceases to exist, then not only will those stories be silenced forever, but the Erazor Djinn will then be unleashed into your world. / Sonic: That definitely sounds like trouble. But, what do you want me to do? / Shahra: I want you to stop him... You must stop the Erazor Djinn. Only you, the blue hedgehog, can do it. / Sonic: Hmm. So this guy needs someone to put him in his place, does he? I suppose I can help out with that. It might even be fun."
  12. 12.0 12.1 12.2 12.3 12.4 Thomason, Steve. "New Blue". Nintendo Power (213): pp. 32–36. 
  13. Sonic Team. Sonic and the Secret Rings. "Sonic: What's Dr. Eggman doing here? Aha! I knew it! This is all another one of your schemes! / Shahryār: What is the meaning of this? I am Shahryār, king of this land! / Sonic: Eggman, what are you up to this time? / Shahra: Sonic, wait! You're making a mistake! This is him. This is King Shahryār! / Sonic: Really? / Shahryār: Such insolence! Guards! Seize this blue spiky thing at once!"
  14. Sonic Team. Sonic and the Secret Rings. "Sonic: Tails! What are you doing here, too? / Ali Baba: Tails? My... my name is Ali Baba. / Sonic: Come on, Tails! I know it's you! / Shahra: I'm very sorry. He seems to have you mistaken for someone else."
  15. Sonic Team. Sonic and the Secret Rings. "Erazor: I shall not be defeated! If you defeat me, I shall simply return, again and again! I am immortal! I cannot be vanquished! Muhuhuhu-hahaha!"
  16. Sonic Team. Sonic and the Secret Rings. "(Sonic pulls lamp out from behind his back) Erazor: That can't be!? That's...the / (Flashback) Shahra: "I want you to hold on to this." / Sonic: "...to go back to the way you were!""
  17. Sonic Team. Sonic and the Secret Rings. "Sonic: The genie of the lamp is supposed to grant me three wishes, am I right? / Erazor: I will never grant any wish from the likes of you! / Sonic: Hm! My first wish. Bring Shahra back to life! / (Sonic points the lamp's mouth at Erazor, who is slowly sucked into it) Erazor: Ugh! My body... My body is... (Shahra appears) / Sonic: My second wish. Return the Arabian Nights to the way they were so that the world can have its stories again! / Erazor: wha! Ugh! M-my... / Sonic: My third wish. Erazor Djinn! You shall live out the rest of time, trapped inside your lamp as you were in the days of old!"
  18. Sonic Team. Sonic and the Secret Rings. "Erazor: Ugh... ugh... ugh! Shahra! I know you're there! Please, stop him! We can start over, the two of us! I swear! I swear it! The world is mine! I cannot be denied by that filthy rat! Whyyyyy?! / Sonic: I told you, I'm not a RAT! (Erazor is completely sucked into the lamp) I'm a HEDGEHOG!"
  19. Sonic Team. Sonic and the Secret Rings. "Sonic: Shahra... Will you grant me one more wish? / Shahra: ...? / Sonic: I wish for a mountain of handkerchiefs. (Handkerchiefs begin to fall from the sky) Now, just let yourself cry. As much as you need to. You'll have plenty of handkerchiefs to help you through it."
  20. 20.0 20.1 Casamassina, Matt (January 19, 2006). "Rumor: Sonic Speeds to Revolution". IGN. http://wii.ign.com/articles/682/682320p1.html. Retrieved February 18, 2010. 
  21. 21.0 21.1 Burman, Rob (February 6, 2007). "Lifting the lid on Sonic's Secret Rings". IGN. http://wii.ign.com/articles/761/761723p1.html. Retrieved November 9, 2009. 
  22. 22.0 22.1 22.2 22.3 22.4 Fahey, Rob (March 2, 2007). "Sonic and the Secret Rings (Wii)". Eurogamer. http://www.eurogamer.net/articles/sonic-and-the-secret-rings-review. Retrieved January 8, 2009. 
  23. 23.0 23.1 Sonic and the Secret Rings boxart.
  24. Casamassina, Matt. "Sonic Wild Fire announcement". IGN. http://au.wii.ign.com/articles/706/706961p1.html. Retrieved November 6, 2009. 
  25. Eurogamer Staff (May 6, 2006). "E3 2006 Nintendo press conference". Eurogamer. http://www.eurogamer.net/articles/e3_livetext_nintendo. Retrieved November 6, 2009. 
  26. 26.0 26.1 Smith, Luke (March 15, 2007). "NPD: Nintendo Rules February Sales". 1UP.com. http://www.1up.com/do/newsStory?cId=3158048. Retrieved November 9, 2009. 
  27. Sonic and the Secret Rings instruction booklet, p. 29.
  28. "Seven Rings in Hand (ソニックと秘密のリング オリジナルサウンドトラック)" (in Japanese). Sega Store. http://ebten.jp/sega/p/4571164389295/. Retrieved March 13, 2010. 
  29. 29.0 29.1 "Sonic and the Secret Rings". Game Rankings. http://www.gamerankings.com/htmlpages2/932811.asp. Retrieved March 13, 2010. 
  30. 30.0 30.1 "Sonic and the Secret Rings". Metacritic. http://www.metacritic.com/games/platforms/wii/sonicwildfire. Retrieved March 13, 2010. 
  31. "Wii Review: Sonic and the Secret Rings". Computer and Video Games. March 2, 2007. http://www.computerandvideogames.com/article.php?id=159184. Retrieved January 31, 2009. 
  32. 32.0 32.1 Electronic Gaming Monthly (214): p. 76. April 2007. 
  33. Hegelson, Matt. "Sonic and the Secret Rings: NEW SYSTEM, SAME SONIC". Game Informer. Archived from the original on 2008-04-16. http://web.archive.org/web/20080416043938/http://www.gameinformer.com/NR/exeres/F1504BFF-79FF-40B4-B446-F35D5F777C21.htm?CS_pid=230048. Retrieved January 8, 2009. 
  34. 34.0 34.1 34.2 Joynt, Patrick (March 5, 2007). "Sonic and the Secret Rings Review". GameSpy. http://wii.gamespy.com/wii/sonic-the-hedgehog-wii/770261p1.html. Retrieved November 9, 2009. 
  35. 35.0 35.1 35.2 35.3 35.4 Casamassina, Matt (February 20, 2007). "Sonic and the Secret Rings". IGN. http://wii.ign.com/articles/766/766214p1.html. Retrieved December 6, 2009. 
  36. 36.0 36.1 36.2 36.3 Shepperd, Chris (April 2007). "King of the Rings". Nintendo Power (214): p. 84. 
  37. "Wii Review: Sonic and the Secret Rings". Official Nintendo Magazine. January 8, 2008. http://www.officialnintendomagazine.co.uk/article.php?id=2364. Retrieved January 31, 2009. 
  38. Seff, Micah (March 16, 2007). "NPD: Best-Selling Games of February 2007". IGN. http://wii.ign.com/articles/773/773573p1.html. Retrieved November 9, 2009. 
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  40. "Top 40 Entertainment Software (All Prices), Week Ending 3 March 2007". GfK ChartTrack. http://www.chart-track.co.uk/index.jsp?c=p%2Fsoftware%2Fuk%2Farchive%2Findex_test.jsp&ct=110015&arch=t&lyr=2007&year=2007&week=9. Retrieved March 13, 2010. 
  41. Thorsen, Tor (March 21, 2007). "ChartSpot: February 2007". GameSpot. http://www.gamespot.com/news/6167808.html. Retrieved November 9, 2009. 
  42. Nintendo Power (216): p. 16. June 2007. 
  43. Nintendo Power (217): p. 16. July 2007. 
  44. Nintendo Power (218): p. 14. August 2007. 
  45. "Full Song List with Secret Songs". Smash Bros. DOJO!!. http://www.smashbros.com/en_us/music/music24_list.html. Retrieved January 8, 2010. 
  46. "Sonic and the Black Knight". IGN. http://wii.ign.com/objects/142/14268379.html. Retrieved August 5, 2008. 
  47. Sonic and the Black Knight boxart.

External links